AELFA, THE GRAND CAPITAL of the once mighty Aelfan Empire, has fallen. Barbarian war parties and nomadic tribes harass the retreating and broken legions that once overawed them. All that stands against them now is the city of Zyren, the last bastion of Aelfan rule.
Acting as a spy for Zyren is Grant Scotland, a man leading a double life because his own had been taken away from him by the very people he serves. An unwilling recruit into the business of clandestine missions and deceit, he searches for anything real to cling to as the world around him devolves into insanity. And when an old friend shows up asking him to help save his family by delivering a mysterious book to a shadowy figure, Grant's two lives collide and he is thrust into an even stranger world than he had known; one where ancient magic is wielded by deadly players who compete against one another for a prize greater than simply the rotting carcass of a dead empire.
About the Book
AMONG THE ASHES of the mighty Aelfan Empire, the House of Gregyan seeks to forge a new kingdom—one where both Huthan and Aelfan alike can prosper. But old prejudices and ancient traditions and an exiled enemy threaten the peace. Caught between compassion for his home and allegiance to his fallen empire, Grant Scotland finds himself trapped in the turbulent machinations of enemies and friends. As he works to uncover mysteries about his father’s treachery and confront new threats to his future, he moves perilously close to revealing his identity and losing everything.
About the Book
AS THE GREGYANS MARCH TO WAR and his handler takes a trip to Zyren, Grant Scotland, spy errant of the Aelfan Empire, gets ready to pursue a lead on finding a man who might be able to tell him the truth about his father's treason. Old friends, new enemies and hidden dangers soon confront him on his quest, but when he enters the dark world of another family's intrigue, he finds that not even the frontiers of the Aelfan Empire are far enough away to escape the dangers of fortune and fate.
About the Books
The Adventures of Grant Scotland series is an entertaining mix of fantasy, mystery and espionage featuring a hero whose many faults provide almost as much challenge to him as the formidable obstacles he must face as he attempts to impose sanity upon a world rapidly descending into chaos. Collected in this volume are the first three books in the series: Spy for a Dead Empire, Spy for a Troubled King and Spy for a Wayward Daughter.
About the Book
RACIAL TENSIONS IN AELFA simmer and threaten to boil over when the harbormaster is found dead and the Huthan oppressors threaten to crack down in the Lower Docks. As Grant Scotland finds more questions than answers in the journals of Berthul Magnussen about his father’s treachery, he is drawn into a murder investigation, a kidnapping plot and the nefarious machinations of the city’s biggest crime lord—Mr. Quinn. In order to stop Quinn’s plans and save the city from being thrown into open revolt, Grant prepares to take his biggest gamble yet.
KINDLE COUNTDOWN SALE DATES:
Spy for a Greedy Villain (Adventures of Grant Scotland, Book Four):
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Spy for a Dead Empire (Adventures of Grant Scotland, Book One):
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1/14 - 1/18 @ $1.99
Spy for a Troubled King (Adventures of Grant Scotland, Book Two):
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1/21 - 1/25 @ $1.99
Spy for a Wayward Daughter (Adventures of Grant Scotland, Book Three):
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1/25 - 1/28 @ $0.99
1/28 - 2/1 @ $1.99
Excerpt
Spy for a Dead Empire (Adventures of Grant Scotland, Book One)
Everything that ever happened to me since I was a kid played out in my mind and I was eagerly explaining every moment and why it was important to the foot of the table near my head as I regained consciousness. Unfortunately, my mouth wasn't cooperating, so I'm fairly sure the only sound that came out was "Mmurfermumf?" The foot of the table had no response. I didn't blame it. I'm the same way. I get embarrassed when I'm around people who talk about themselves too much, too.
I tried to get my hands up under me and push to get up, but I didn't even get half of that done before I decided to knock off and maybe try again tomorrow. My head felt like a lead weight and a constant ringing was filling my ears. After a few minutes passed I decided I could maybe twist around a bit and get on my back, which I managed to do with all the speed of a garden slug.
My vision was slowly clearing and sharpening and I could tell I was in a dark room somewhere with dim light coming from partially shuttered windows. Suddenly I remembered the horse and the rain and the door and looked around quickly to see if my assailant was nearby.
I deeply regretted that action as blood roared in my ears and a wave of nausea almost overwhelmed me. I choked and screwed my eyes shut and stayed perfectly still and after a time I was able to breathe and open my eyes again. Good thing whoever hit me wasn't still around. If they were, I'd have given them what for by throwing up all over their shoes.
Writing stories infused with the smoky charisma of classic film noir mixed with the pulse-pounding excitement of adventure fantasy and the cagey class of suspenseful espionage, Dan McClure brought the best parts of all of our most cherished pulp together and added his own signature brand of wit. He currently lives, writes and works in and around beautiful and historic Arlington, Massachusetts.
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